Someone has unearthed the reason why Code Violet, a PlayStation exclusive game, isn't being released on PC

 


Only half a month into the year and the gaming industry is already serving up fresh drama. The spotlight is on the new PlayStation exclusive, Code Violet, which has stumbled right out of the gate with rock-bottom review scores. Touted as a spiritual successor to Dino Crisis, featuring a beautiful protagonist fighting for survival against dinosaurs, the developers initially claimed they skipped a PC release to 'protect' their female lead from NSFW/18+ mods (though, let’s be real, they should probably be more worried about the 'CJ' mods). While that might sound like a noble stance on the surface, internet sleuths have dug deeper. Rumors are swirling that the real reason Code Violet isn’t on PC is the fear of Steam’s refund policy due to the game's poor quality. Since PlayStation’s refund system is notoriously difficult to navigate, the devs chose the 'safer' exclusive route. Let’s dive into the details of what’s really going on behind the scenes


For those unfamiliar with the title, Code Violet is a third-person survival game. Players take on the role of a woman from the past who has been abducted by people from the future to serve as a surrogate mother, as humanity has lost the ability to reproduce. After waking up, our protagonist must find a way to survive and battle a mysterious influx of dinosaurs—a premise that reeks of Dino Crisis vibes. The game is developed by TeamKill Media. Following their official statement regarding the lack of a PC port, various media outlets began digging into the studio’s track record. They discovered that the studio’s two previous titles, Kings of Lorn: The Fall of Ebris and Son and Bone, both received overwhelmingly negative feedback on Steam, resulting in a massive wave of refund requests. This discovery has led many to speculate: Did TeamKill Media choose PlayStation exclusivity specifically because the platform lacks a flexible refund system?


To clarify for those who aren't aware, Steam has a refund system that allows players to return games they find boring or unsatisfying. You can request a refund within 14 days of purchase, provided you have played the game for less than two hours. This policy often leads to a massive wave of refunds for games that are poorly made On the other hand, while you can't exactly say PlayStation has no refund system, it is significantly more difficult to navigate than Steam's. Their policy states that you can request a refund within 14 days of purchase—but there is a massive catch: you must not have started the game. The moment you launch Code Violet, even for a single second, it is considered 'played,' and you immediately lose your right to a refund. Exceptions are incredibly rare, granted only to high-profile disasters like Cyberpunk 2077, MindsEye, and Concord. Given these rigid rules, it’s no wonder TeamKill Media opted for a PlayStation-only release


"The latest reports suggest that PlayStation has allegedly requested Metacritic to remove or hide several review scores for Code Violet. Meanwhile, TeamKill Media has doubled down, stating they aren't bothered by the critics. They’ve publicly claimed that the game is far more enjoyable than reviews suggest, insisting it was 'made for the fans.' However, this sentiment is worlds apart from the actual buyers. Many players are complaining about lackluster gameplay and a mountain of bugs, with many expressing a desperate desire for a refund that they simply cannot get. This massive disconnect between the developer's confidence and the players' reality has become a hot topic across gaming media. Whether this is a case of 'misunderstood art' or a calculated attempt to ignore quality issues, it’s up to the individual to decide where the truth lies

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