There’s no stopping the new Hero Shooting game that was released in the market late last year with the game Marvel Rivals, a game that brings together heroes and villains to fight in various scenes based on the storyline of the Marvel universe. It’s a free game available to play on PC, consoles, and mobile phones, except for Nintendo Switch (but Nintendo Switch 2 might be different). It’s not a game where you have to pay to become good, but rather it’s a test of the player’s skill and luck to see if you’ll meet a good or bad team and whether you’ll play well or badly yourself. These are the selling points of this type of game, to the point that some people joked that Marvel Rivals has so much content that it could continue for another 875 years. And since the game was launched, Marvel Rivals has only lost 3% of its players
According to the data, Marvel Rivals has been launched for 6 weeks. If we go back to the initial period, SteamDB found that Marvel Rivals had an average of 331,225 players on Steam during its launch week. Six weeks later, the game still has an average of 320,892 players. This means that the game only lost 3 percent of its players in that time. And this only counts PC and Steam. Not counting mobile, console and other services. When compared to other online games in the same period, the number of players drops significantly because it is a selection period for players to continue or stop. Marvel Rivals has passed this point and the majority of players still continue to play the game.
And of course, when talking about Marvel Rivals, we have to talk about its elder brother, Overwatch 2. When the game was first launched on Steam (it was never on Steam before), the ice wizard Blizzard had an average of 38,239 players, similar to Marvel Rivals. But after 6 weeks, the number of players dropped to 17,859, a 53 percent drop (only on Steam). And that's not the only Blizzard game that's been hit like this. There's another game that suffered the same fate, Diablo 4, which was released in June 2023, and lost 53 percent of its players on Steam within 6 weeks.
Meanwhile, there are games that dare to challenge Marvel Rivals, Delta Force, which launched a day before Marvel Rivals and had the second-highest number of active players, having an average peak player of 75,366 at launch on Steam, and now has an average player of 66,580 after six weeks, a 12 percent drop, but still higher than Marvel Rivals. There are also other notable games, like Helldivers 2, which lost 34 percent of its players in six weeks, Path of Exile 2 lost 39 players, and Palworld, which lost a whopping 87 percent of its players in the same period. These are all paid games, so they can't really be compared to free-to-play games, just using averages to get an idea.
If anyone thinks that Marvel Rivals will fail because people download character costume mods on PC, causing NetEase to lose income from in-game costume sales, you have to think again. Don't forget that using mods is against the game's rules. NetEase can ban players' accounts. Or if you think you've been banned, you can sign up again. It's up to you. And looking at the numbers, it tells us that most players are still playing this game (it's a dog game in life). All that's left is to wait and see what NetEase and Marvel Rivals will bring us next. Let's wait and see. If there's any progress on this game, we'll report it immediately
No comments:
Post a Comment